Dusk Lord

Dextrata Software Inc.

Open Source Attributions

Effective: 29 September 2026

Dusk Lord is written in Rust by Dextrata and built on open-source libraries. We are grateful to their authors. Every model, texture and in-game font is generated by the game's own code; the game ships no third-party art, music or fonts.

1.The full notices

The complete list of open-source components compiled into the updater (dusklord.exe) and the game (cvels3d.exe), with each one's licence and the copyright notices and licence texts it ships, is in:

The file is generated from the build's own dependency list each time we publish a release. Where a component is offered under a choice of licences, we use it under any one of them. Nothing in the EULA limits your rights under these licences.

2.Licences in use

LicenceUsed by
MIT and/or Apache-2.0Most components, including the Rust standard library, serde, tokio, rayon, glam, ash (Vulkan bindings), gpu-allocator, windows-sys, ureq and zip
Unicode-3.0The ICU4X Unicode components used for internationalised domain names (icu_*, zerovec, yoke and related)
ISCrustls-webpki, untrusted, libloading; ring (with Apache-2.0)
CDLA-Permissive-2.0webpki-roots — the Mozilla root certificate data used to check HTTPS downloads
BSD-3-Clausesubtle
Zlibfoldhash (and offered by bytemuck, tinyvec, miniz_oxide and others)
Apache-2.0zopfli

3.This website

ComponentLicence
Cinzel typeface — Copyright 2020 The Cinzel Project AuthorsSIL Open Font License 1.1 (licence text)
Spectral typeface — Copyright 2017 The Spectral Project AuthorsSIL Open Font License 1.1 (licence text)

Screenshots on this site are from the game. The background shader and the Dusk Lord sigil are our own work.

4.Something missing?

If you believe we have left out a notice or misstated a licence, tell us at [email protected] and we will fix it.